Create settings to store experience required to unlock a specific level
Add the experience required to unlock a specific level as a setting to the database. The backend server progress for the endpoint is tracked in game-server-go!116 (merged). The SQL query is outlined here:
REPLACE `setting` (`KEY`, `TYPE`, `VALUE_INT`) VALUES ("game.user.level-experience.level1", "int", 0), ("game.user.level-experience.level2", "int", 4), ("game.user.level-experience.level3", "int", 28), ("game.user.level-experience.level4", "int", 92), ("game.user.level-experience.level5", "int", 218), ("game.user.level-experience.level6", "int", 425), ("game.user.level-experience.level7", "int", 735), ("game.user.level-experience.level8", "int", 1167), ("game.user.level-experience.level9", "int", 1741), ("game.user.level-experience.level10", "int", 2479), ("game.user.level-experience.level11", "int", 3400), ("game.user.level-experience.level12", "int", 4526), ("game.user.level-experience.level13", "int", 5876), ("game.user.level-experience.level14", "int", 7470), ("game.user.level-experience.level15", "int", 9330), ("game.user.level-experience.level16", "int", 11475), ("game.user.level-experience.level17", "int", 13927), ("game.user.level-experience.level18", "int", 16705), ("game.user.level-experience.level19", "int", 19829), ("game.user.level-experience.level20", "int", 23321), ("game.user.level-experience.level21", "int", 27200), ("game.user.level-experience.level22", "int", 31488), ("game.user.level-experience.level23", "int", 36204), ("game.user.level-experience.level24", "int", 41368), ("game.user.level-experience.level25", "int", 47002), ("game.user.level-experience.level26", "int", 53125), ("game.user.level-experience.level27", "int", 59759), ("game.user.level-experience.level28", "int", 66923), ("game.user.level-experience.level29", "int", 74637), ("game.user.level-experience.level30", "int", 82923)